Beck Alwin

Appearance:
WIP

Personality:
Ever since he gained the use of his stand 5 years ago and since he graduated high school Beck’s rougher edges have been smoothed. While he could still be considered a hot head, and isn’t the friendliest guy when you first meet him he’s no longer nearly as aggressive towards strangers as he once was, though he is still always willing to fight someone if they annoy him. Moving away from his father did a great deal of good for his emotional health and has helped him live a more calm and happier life the last few years.

Stand Ability:
Hybrid Theory is a stand that allows Beck to “borrow” the abilities of the dead.

If Beck comes into contact with a dead stand user, or the exact location where a stand user died previously, Hybrid Theory is able to mimic that users ability and allow Beck to use it for himself, as well as granting him small details of the death and a general idea of what happened. If a stand that he mimics has more than 1 ability he can copy multiple, but he can only carry 3 abilities with him at once, and would have to relinquish one of his currently held abilities in order to copy a new one. His stat pool is also determined by what abilities he is currently carrying, generally being a high ended mix of the stats of those he’s copied. As well as this certain properties of stand abilities can mesh together to create new “hybrid” abilities that are entirely new. For example, if the stand had an ability that allowed it to create fire and another ability that allowed it to move objects with its mind it could combine the two into a pyromancy ability. Not all abilities combine, in fact most don’t.

Another strange feature after years of practice with his ability is that Beck can sense other living stand users as well as dead stand users nearby, though this ability is inconsistent and hard to use.

Stand Weakness:
Obviously Beck’s abilities are limited by what dead stand users he is able to find, and he is only able to carry 3 at once, meaning more complex stands cannot be copied entirely, forcing him to pick and choose what he will carry with him. Along with that the drawbacks of any copied abilities would of course still apply. The stronger the set Beck is currently holding the less time he is able to maintain using each ability (Around 5 turns for truly powerful set ups). This is because he has to provide stamina for each ability independently, this is of course made worse by any ability that requires additional effort to use. Of course some ability combos are just too powerful to be used at all, or more than once without losing consciousness (Basically anything against the rules or ridiculous can’t be used)

Backstory:
Beck grew up in New York city and is no stranger to the streets. His mother left when he was young and his father isn’t in the picture much, often off god knows where doing god knows what. Beck has been arrested several times over his life and has a reputation with the locals as a bit of a rebel.

Part 4 update: Since the end of part 3 Beck has graduated highschool and attended college. After graduating he’s begun hopping between careers, and hasn’t yet settled on what he really wants to do with his life. He has also spent the last 5 years extensively studying stands and training in the use of his own.